![]() Previous entries in the series included special power-up items called Energy Tanks (or ‘E tanks’), which were typically hidden throughout the game world in locations that required some combination of precision platforming, keen deduction and/or unlocked Robot Master weapons to discover. ![]() But rather than penning another paean to the game in general, I’d like to focus on one particular design decision that I think helped give the game a little something extra… the juice, if you will. Megaman X (1993) is great! It’s a superb example of Capcom at the peak of their 8- and 16-bit design powers, combining energetic music, expressive and whimsical sprites, creative bosses, and tough but fair level design.
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